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Admiral Yi

Date

Aug. 2023

Type

3D Character

Softwares

Maya, ZBrush, Marvelous Designer, Substance Painter, MetaHuman, Mixamo, Unreal Engine 5, Clip Studio Paint

Inspired by this 1/6 scale miniature figure created by figure artist Se-rang Kim (https://www.serang.co.kr/), I aimed to re-create a historically accurate national hero, Yi Sun-sin, as a highly realistic game-ready 3D model.

I sculpted the body in Zbrush, starting with a custom base made from Metahuman. The layers of clothes and armour were created using Maya and Marvelous Designer with clothes simulation. The texture was done with Substance Painter, optimized for Unreal Engine 5.

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